Please note this a rumor and is no way confirmed by our website or Blizzard Entertainment, however the new Warlock class rumors sounds very interesting…
Update: It appears to be fanmade classes and will not be part of diablo III.
Remaining Classes Planned for Original Release:
4. Warlock (Melee Fighter/Knight Class with Demonic Abilities): During the invasion of the prime evils and the corruption of the high council, those few paladins that still clung to their faith found themselves largely outnumbered and defeated. In a desperate attempt to serve and protect the innocent, a few warriors chose to willingly sacrifice their souls to the powers of hell in exchange for terrifying and fearsome demonic and unholy abilities. After the destruction of the worldstone, the people were horrified by the actions of their protectors. Shunned and despised, the warlocks have become obsessed with freeing their souls from hell and restoring their forsaken honor.
Unlike the warlock in WOW, the warlock in DIII is NOT a spell-caster class. Rather, he is a “knight class”, a fallen/unholy paladin that fights the unholy powers of hell with his own. (Resembles a death knight from warcraft, but h is not inherently evil, though his powers are really dark.)
Skill trees include:
• Arms: This tree is the main combat tree that is mainly dedicated to weapons skills and physical combat abilities. Though a cursed warrior, the warlocks were originally paladins and, as such, are well-trained in the use of weaponry.
• Demonic: Demonic skills, dark spells and unholy auras and curses. This tree also contains skills to summon demon minions and, at high tiers, grants the warlock demonic shapeshifting abilities.
• Hellfire: This tree mainly contains fire-oriented spells, scorching abilities, burning auras and weapon enhancements (like Immolation).
Appearance:
Dark-skinned race. He looks a lot like the paladin from DII. He is an anti-holy warrior.
5. Elfstone (Hunter/Amazon/Nature-Type): The elfstones (not elves, but humans) are masterful and skillful hunters. They rarely, if ever, come near civilized society. Familiar with the wild places of the world, rumors say that elfstones call-upon the spirits of nature to do their bidding.
Skill trees include:
• Hunt: Ranged combat using bows, spears, and javelins (sometimes with Nature-Type Enhancements). Tracking abilities. Several traps skills.
• Ambush: This tree mainly has a lot of defensive abilities, efficiency skills, and survival skills. Several traps skills.
• Sylvan: This tree mainly consists of nature and healing spells (much like the Keeper of the Grove in WCIII)(Treants, Entangle, offensive and defensive nature-type auras and spells).
Appearance:
Light-Haired, European-Type. The elfstone seems to be a direct cross between a keeper of the grove and an amazon with a few traps abilities. While first and foremost a “ranged (bow) class” she is also somewhat of a “nature-priest” similar to a WOW restoration druid.
Classes Planned for Expansion:
6. Skin Walker (Shapeshifter/Melee Warrior/Supernatural-Type): Originally hailing from the nomadic druid tribes, the skin walkers were exiled for embracing the darker and often sadistic primal forces. Shunned by the rest of the world, the skin walkers became the denizens of the darkest forests, where the ghostly whispers of the night would hide their supernatural rites and predatory rituals. Over the centuries, people began to believe skin walkers to be phantoms, ghost stories told to children — but I have seen one and they are made of flesh and bone like you and me. Cruel and cunning, they no longer derive their powers from the harmonious presence of nature, but from the twisted horrors of nightmares.
Skill trees include:
• Ghost: Ghostly, supernatural enhancements to melee combat and abilities (Ghost Venom), ghostly summons (Summon Wraith), and debuffs (Banshee Wail, Haunt), supernatural shapeshifting abilities (Ghost Form).
• Blood: This tree primarily consists of blood-drinking/bloodletting skills, critical strikes and gaining supernatural powers from drinking the blood of fallen enemies (Vampiric Instinct/Blood Bath) or purposefully spilling your own (Blood Ritual).
• Nightmare: This tree mainly consists of shape-shifting/beast skills (werewolf is returning but is much darker and sadistic), supernatural attributes, enhancements, and spells (like Spider Swarms). This is similar to the druid shape-shifting tree, but more supernatural.
Appearance:
Native-American Type. The skin-walker is a lot like a shape-shapeshifting druid, but is much more evil/nightmarish with her abilities and powers. She is not nature-oriented, but more closely resembles a “vampire/supernatural-type melee” character.
7. Monk (Assassin-Type with Holy Powers): The warrior monks are well-trained and disciplined fighters, walking a fine line between the presence of light and the domains of shadow. Monks use their divinely-granted abilities and combat prowess to assassinate from the shadows or to blast their enemies apart with holy fire.
Skill trees include:
• Martial Arts: This tree is primarily for monks specializing in ranged combat (throwing weapons) or martial arts (hand-to-hand). It also contains a lot of your agility abilities (Evasion) and survival abilities (Suppress Pain) and efficiency abilities (Meditation).
• Light: Light abilities, blessings, and divine powers (mostly buffs for throwing weapons or martial arts combat enhancement). For example, this tree has abilities to enhance your ranged combat and martial arts skills with holy power and holy fire and to bless yourself and your allies with divine protection. This tree also has several offensive and defensive holy spells and a few healing abilities. This tree also has many target buffs, including Soul Infusion which allows the monk to infuse his soul with the powers of heaven. The main difference between the light tree and past holy trees is that it is much more offensive and combat-oriented, much less healing and defensive oriented. Healing abilities are really reserved to the elfstone (a nature type priest) or the warlock (an unholy warrior). (Light powers are generally used to enhance combat prowess and damage, like Raiden from Mortal Kombat).
• Shadow: This tree mainly includes stealth and critical strike abilities. This is an assassination, ninja-type tree, though there are no poison skills. Most of the skills revolve around critical strike abilities with throwing/ranged weapons and martial arts (often enhanced with shadow powers that blind or somehow debilitate enemies).
Appearance:
Asian-type. The Monk is an entirely new class to the Blizzard scene and the closest thing you are going to get to a “holy” character, other than the warlock which is the opposite of holy. I really have nothing to compare him to in past games – although he reminds me of a mix between Lui Kang or Raiden from Mortal Kombat, only more bad ***. Dress appearance has a lot of Asian influence.







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I love these ideas, out of all of these I would love to see any of them in Diablo III, right now im fairly set on witch dr as my class because I always liked either necromancer or druid, but any one of these four would easily change my decision.