Many blue posts about Diablo 3 Inferno Balancing, legendary items, classes nerfed (wizard, monk, demon hunter) and blacksmith changes. We also cover how u can set elective mode default in D3.
Inferno Balancing in Diablo 3
There are definitely some aspects of Inferno and the way damage comes in that we’re looking at. Before we get there though we want to address the skills that are ‘must haves’, and see how the skill and gear game settles out a bit before we address content. If there’s a skill that you absolutely can’t survive without, that’s a much more serious issue to customization, build diversity, and the game as a whole than someone not being able to progress as quickly as they feel they should.
I think tweaks to content difficulty is a given, it’s going to happen in some shape or form, but we’re not there quite yet.
As it stands, nothing works well for DH past act 1 Inferno. Wizards have it just as rough. Mean while i witnessed a barb solo 3 packs of elites on Inferno on the same act i’m struggling to complete the first quest.
You should go tell the barb players that. Consensus is they’re the worst class in the game.
Since you nerfed the 2 classes capable of doing it it is now virtually impossible. There are a few players who have done things such as kill diablo, but bosses are the easiest part of inferno.
We purposely launched the game with Inferno being far more difficult than what we were able to progress in ourselves, assuming people would find it as difficult but with a few skilled players able to pull it off, or the difficulty would simply help root out problem skills and builds that allowed flaw-filled progression possibilities.
I think the main problem we’re running into is people progress more or less linearly to Inferno, and the brick wall effect makes it seem like these broken skills were the correct way to overcome the difficulty because the belief is that Inferno must be an immediately surmountable challenge, which it isn’t intended to be. Or the reverse, that because these skills allowed progression the classes that did not have them were too weak/broken, which isn’t correct.
We’ll provide a bit more info/context on Inferno tuning through an article we’re working on for the front page.
Not gonna lie, that is a pretty nice way of saying “we didn’t test Inferno”.
We did, we just couldn’t beat it. Which is fine.
Bashiok how the f did you get a job at blizzard? You must be really good at convincing people. How about instead of someone from PR telling us about inferno, can we get one of the devs to give us information that makes sense?
I’m, like, SUPER good at banning people. Super good. So they were like, want a job? And I was like “Only if high ilvl blue items can NEVER be as good as low ilvl Legendaries” and they were like “DEAL”. I’m just as mad as you, man. Broken. I don’t want to equip a blue item. I want to be able to rush into Inferno and begin farming it as soon as I want to. That’s what Diablo is about. It’s about a new game with a new difficulty level being just like a previous game without it.
There is nothing else to do at end game except Inferno and you make it impossible?
It’s clearly not “impossible”, but we need to get all classes on somewhat equal footing before we can know where people line up and how to address content difficulty. We have a plan, man. It’s just going to take time.
I hit inferno and it was incredibly hard, after farming alot of act 1 with friends its getting better by the day, people complaining because they’re used to wow , where items come oh so easely…..
Thanks blizz once more…. you just ruined the last possible game i’ve waited this long for.
Well, I wouldn’t say that, I’d say the entire game is more or less a linear progression and then you can hit a wall in Inferno, if not Hell, but definitely Inferno, and that’s jarring. Honestly some of that is on us to address, but we can’t address it when classes are one-off farming it due to broken skills and we have no good idea how balance is actually shaking out.
It’s a good thing everyone had spent so much time “polishing” the game. Can you remind us what exactly was being polished?
Oh rhetorical question. My oldest companion. Come close; let me drink deep your lack of substance.
The problem is you’ll never be able to put inferno on farm.
Never is a strong word.
Legendary items in Diablo 3
Are you kidding me? nobody is talking about LOW LEVEL legendaries. The BEST LEGENDARIES IN THE GAME are worse than common as dirt blues.
Just because an item says it’s for level 60 characters does not mean it has an equal stat budget as all other level 60 items.
If only you guys have had the time, it’s only been in development for ELEVEN YEARS.
Yes, and I understand this is the battlecry of those outraged that the game did not get end-game balance that a fraction of a percent are currently attempting perfect on day 1. But we’ll get through this. You and me. Together.
You must not know what the word “testing” means.
Yes, yes, it’s broken and unbalanced and you’re very astute in your observation. Gold star. Let’s move on with our lives to the issues and their solutions.
Classes Nerfs & Blacksmith changes
Blacksmith Cost VS AH Costs
The intent was to use your Blacksmith to fill those itemization gaps that can happen due to the randomized drops. The issue is the Blacksmith compared to the AH is just not worth spending gold to level up right now. It’s something we’re aware of.
Advanced Warning on Hotfixes
Blizzard, if you’re going to change something about a class, give atleast a 24 hour window of warning so that people of said class can make adjustments.
This is our goal (for some of the reasons you’ve outlined), and going forward we’ll be working with our developers and quality assurance teams closely to deliver as much advance notice as possible on hotfixes. We’ll be providing updates as frequently as possible here.
I appreciate the response Lylirra, but the goal was not met with how this was handled.
We agree. We understand the impact that some changes can have and want to provide players with as much notice as possible so that they can prepare accordingly. We were unable to give advance warning in this situation and have taken steps to ensure that we are able to do so in the future.
Unfortunately, we are unable to provide in-game notifications of when a hotfix goes live (I saw this as a suggestion earlier in the thread), but we will be updating the hotifix list as frequently and consistently as possible. Depending on what changes are made, daily updates are likely. We may also call-out certain upcoming changes separately, in a forum post like this one.
Barbarians and Game Balancing
Thanks for the heads up, looking at Revenge.
Barbarians, please direct feedback to MetaGensis.
Too arrogant to see flaws in your game.
We are actually looking at Revenge, but I was … attempting to be funny. I apologize. I realize it’s serious business, but I’m trying not to allow my soul to be crushed by exclamations that Legendary items and class balance are the end of the world and will never be fixed and the game is simply the worst thing ever excreted by humans. I humbly recommend a healthy dose of chillaxification, but I understand some people take that as an act of dismissal.
It’s funny how everyone claims the blues post was a “joke” but if a member posts a vulgar comment they’re immediately under threat of being banned? Why, I was “joking” too man! HAHA! It’s all just a happy !@#$%^- world isn’t it?
It’s what you make of it.
The game is still very young, and it’s an amazing game (as most will agree.) But there does have to be some changes in the way classes play out. We were promised various viable builds for customization, but it seems like everyone is following 1 person’s build just so they can survive past Act 2 Inferno.
Absolutely! That’s the problem exactly. These outlying OP skills need to be handled before we can pinpoint any content adjustments we need to make for the difficulty to feel a bit better, fight the need to kite everything which is killing melee’s souls, address items, like, we understand and are working on all of these things. We’re going to be working on and supporting this game for years to come, two weeks out, sure it’s probably going to need some sanding. Bear with us. We love you.
Act like an animal? Oh so voicing your opinion is now considered to be barbaric? Wow, this game has really brought the best out of the community hasn’t it.
You found your first post to be reasonably worded and expressed in a constructive and metered tone? K.
That the thing these thing should of been polished out before launch by blizzard’s top-notch QA team, since you wouldn’t let us go past level 13, because you guys could handle it without us. Which seems to not be the case as we can see.
Yup, and we can live in What Could Have Been land all the live long day, but it’d be infinitely less destructive to everyone’s mental health if we could focus on the here and now and what issues exist and how we’re planning to address them.
To be clear, the mobile authenticator (the phone application that mimics the physical authenticator code generation), and the dial-in authenticator, are not the same, and do not offer the same types of protection. While the dial-in authenticator can be a helpful addition to your account security by attempting to detect fraudulent login attempts, it is not the same as the physical and mobile authenticators which require a unique code be generated from the physical or mobile device to allow access to the account.
In addition, the dial-in authenticator is only currently supported for World of Warcraft -http://us.battle.net…ticator-faq#q-7
Leveling Blacksmith / Jewlcrafter
I’ve been prioritizing the jeweler over the blacksmith, but I’m playing multiple characters, and it makes sense to me to keep the crafters as highly-ranked as possible, because they benefit my lowest-level characters the most.
Your mileage may vary.
I see a 4.1 user score? Which I just want to point out is 0.1 higher than Mass Effect 3! YES!
Yeah, but an 89/100 metacritic is pretty good, IMO. Of course that means all the reviewers are just shills and who could enjoy a game where an orange colored item can be worse than a blue colored item. IT’S MADNESS.
I just started playing one myself. (I have a demon hunter and wizard as well so far). That said though (and I’m going to sound like a broken record here), we appreciate constructive feedback but “spiders sucks” isn’t exactly constructive. You are almost there with this, but it would be better if you took the time to lay out the particulars of what you like or don’t like and how you feel it affects your gameplay rather than a general laundry list of issues.
As you can see here from the recent hotfixes blog that we posted, a change has been made to this ability; it will now only absorb up to 100% of your characters maximum life. This change was made because as most wizards know, this ability was overpowered; Force Armor was the sole reason they could progress through Inferno and in most cases be near invincible.
With this change it will bring wizards more in line with the survivability of the other classes in the game.
So we are not supposed to progress thru Inferno anymore. Not a question.
You are still able to progress through inferno and we heavily expect that wizards, and every other class for that matter, will continue doing so; it is simply a matter of formulating new strategies and focusing more on your gear without relying on a particular skill to survive. We can understand that this might frustrate players who invested so heavily into building around this skill, but as has been said — it was the sole reason that wizards were so powerful and near invulnerable in Inferno which is why the change was implemented.
Elective mode in Diablo 3
Make what is currently an obscure setting in the options into the default. Most players don’t even realize they can use multiple types of skills from the same category.
We could, but this isn’t useful to players who are completely new to the game or the genre. So, instead, we made sure to add in the setting for those who are more experienced players.
It would help to have a pop up in game to introduce ‘elective mode’ to players, instead of a pop up reminding people about loot in multiplayer
I’ll pass along the feedback. I’ve seen more than a couple of people say that it’s not a very visible option.
it isn’t useful to new players? Considering 75% of your player base aren’t new players to the genre or Diablo your screwing over your biggest fan base by making things obscure.
Did you know that over 80% of statistics are made up on the spot?
Here’s the straight deal. We are happy to take constructive feedback. We’re not even just saying that to say it. We appreciate it greatly when we get it. It’s an overstatement to say this is “screwing over” the biggest fan base. I can understand if it may be frustrating to those who did not realize the option was available, but let’s dial it back a little bit and keep things in proper context. You have to take into account that there are a large portion of the community that has never played Diablo or Diablo II. There may even be those that have never played an RPG. To accommodate both the veterans and the new players, the option isn’t on until you turn it on.
This seems rather condescending. You’re basically saying new players are too dumb to handle skill choices on their own and need you to hold their hands through it.
No, we’re saying that learning something new can be overwhelming sometimes for new players and we want to make sure that we are supplying a good experience from the start and add in the complexity as we go along.
So yes, option for experienced players = good, hiding it under the bed, inside a locked box with the key in a 3 foot hole in the neighbors back yard guarded by a Doberman = not so good.
I totally understand. For those that have taken the time to post their viewpoints, it’s appreciated. Again, we do love getting constructive feedback provided it’s kept constructive. In this case, feedback is noted and will be passed along. I can’t promise anything more than that.
Why my second character is in the first position
I believe the order is based on last played.
Amount of Players in Public Games and Matchmaking
That’s weird, I wonder if it’s based on … yeah I have no idea. It could be correct as while people play multiplayer games with their friends (and by the current stats about 1/5 are in multiplayer games) not too many open up their games to public. The rumors of public game hacking could also be scaring people away from it (which is nonsense, FYI). Anyway, hundreds and hundreds of thousands of people are currently playing on the Americas server alone, and we’re not fully into peak hours. On a Wednesday.
With that said why is matchmaking so broken? Why is it so hard to find or get 4 people to play together in public games? Can you guys fix that please..
Yeah that’s something we’re aware of. It’s actually the matchmaker preferring to distribute players out over the game servers for performance reasons, rather than make full games. Until we nail down more performance issues, it’s on the to-do list.
So class nerfs come before platform stability…. seems legit.
I’m sure if the game designers had any ability to assist with platform stability, they’d be putting their works hours into it.
People are having their account names and passwords stolen through means outside of our control. It is absolutely not happening to anywhere near that many people. They are very understandably upset and are likely to be vocal about it, and I don’t think anyone can blame them, but it can create a sense that a disproportionate amount are being affected.