Skills:
Seems like the Diablo 3 developers want to improve the visual art. No matter what kind of skill, character or monster on screen, you should be able to see the difference.
See how Bashiok responded on questions about Diablo 3 skills & visualization:
Keeping the visuals distinct and “readable” is an extremely important focus for us, and as has been stated quite a few times, relates to a lot of the art style and direction choices.You need to be able to read the scene, tell monster and player apart, and not have it turn into a mess of spell effects. While we’re really aiming for over-the-top skills and effects, it’s going to be a constant goal (and likely struggle) to keep those in line so that in a multiplayer game it’s going to retain its readability.
It’s fine for things to get chaotic, it will happen and we want there to be mass-mayhem and slaughter, but we’re trying to keep the game playable even during the chaos. It’s a balance.Will there be Open Battle.net and LAN play?






