Bashiok dropin on this random post about different Diablo 3 topics and suggestions

Aim toward a more peaceful, and easy on the player feel….

instead of address the true problems of the content of a game.. especially those that exist in today’s games.

I hope that suggestions that are geared toward being “rewarded” or opening up a new quest is not the best people on this forum can come up with.

How about suggestions to make the game hard.. but not too hard. clobbering through enemies is fun, but I liked in hell mode d2 there would be unique monsters that would cause a bit (not much though) of trouble getting through…

It would be nice to see the A.I. be able to attempt to beat us back and not just by sending more enemies at us. Lets have them put up walls of zombies or something, lets have them be able to do more then cast 1 spell and put on a dot.

Theres the siege breaker boss in the vid.. (idk if thats a final boss) but ill start from his, then the thousand pounder as a mini boss, how about lots of mini mini bosses? ^_^

what im saying is, more memorable parts of the game because they gave you some trouble to get through.

And im not saying parts like the maggot lair from d2.. yea if played correctly and with char clipping it would of been fun, but a lot of jerks online that block tunnels.

Here is bashioks answer about D3 suggestions:

Depending on the random affixes a champion or rare enemy rolls up, they can be extremely challenging.

I’ve seen a barbarian spend (literally) five minutes trying to kill an “ice” skeleton mage with the “teleporter” stat. Meaning the mage is casting his normal ice spells which slow your character and he’s able to teleport and effectively kite you forever. And they do. The barbarian could only get close enough to do a couple hits before the mage would teleport and continue its barrage. But the barb never gave up and it became this self contained little event, completely random, but made it so much more than just plowing through enemies. When he finally defeated him we all cheered, it was an extremely gratifying little encounter.

Now of course if it was a wizard or witchdoctor with a lot of ranged attacks, maybe not such a big deal, but throw affixes like “thorns” and “vampiric” on a rare creature and again you’re looking at an involved fight.

So, yeah, the champions and rares truly are like mini boss fights if they roll some affixes that happen to specifically challenge your class or skill set.


Haha, sorry about that then. Yeah vampiric with a witch doctor is especially trying because of the mongrel damage. I’ve seen that struggle as well. But if you happened to have picked up sacrifice you could have killed him probably in a shot or two because he wouldn’t have been able to leech any life out of the little guys before they exploded. So that’s one example of how specific classes can have fun (unless it cuts into your limited demo time) challenges, but you can overcome some of them if you happen to have a skill and know how and when to use it.

 

Well that’s not much of an issue, we could just give rares and champions a guaranteed drop of one or more items of a specific quality level every time they die. BOOM. Now you want to kill them every time. Not that it would be the case, but saying you have no incentive to kill them is like saying it’s all written in stone, which it isn’t.

If not, sure, you can run away from them if you like.

 


Q u o t e:

That sounds incredibly boring. Might as well just put Iron Maiden in the game, because its a “fun” challenge. I remember Jay Wilson talking about the Fury mechanic being too much like WoW’s rage system and that it didn’t work for D3 because the pace of D3 was way faster and having to hit a guy 10 times to do something cool was not fun.

Having to spend 5 minutes to kill one monster is redundant because you can just go to the next screen and kill 10 monsters in 10 seconds and skip that monster entirely. Same thing with immunities, it’s like “hey look it’s a monster that I can’t kill so I guess I’ll just run from him.” It’s very anti climactic to enter a screen and seeing something that you know is going to take you an eternity to kill for minimal gain and as much gain as any other random monster that appears.


Q u o t e:
When I played at Blizzcon 09, I wound up with an extra fast vampiric Lacuni huntress. God that was awful. I was a witch doctor, and first I had to sit on my hands and wait for it to kill my mongrels, because otherwise it would heal faster than I could hurt it by eating them. then I had to kite it little by little, tossing a skull of flame and taking a step back. Made me really mad because it took 5 minutes out of my demo time, and it was my last playthrough before the con closed. I didn’t even get to level up and try out Poison Toads :(