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A use clarify some of the bugs & issues that Diablo 2 patch 1.13 PTR didnt fix.

Here is the list of D2 patch 1.13 bugs.

#1 — [skill fix] blessed hammer

problem: still overpowered, even with a good fix you have made (no longer ignores immunities)

reason: ruins pvm & pvp effectively

solution: reduce its base damage by ~30%

#2 — [skill fix] smite

problem: due to a bug, smite ignores defense and block, making it maybe even worse than hammer…maybe

reason: ruins pvp & pvm (ubers especially)

solution: either make it ar dependent or blockable

#3 — [runeword fix] grief

problem: due to a bug, damage is added to base damage instead to added damage

reason: overpowers paladins more than anything, ever

solution: fix that crap fast

#4 — [exploit fix] tppk

problem: it’s still there!

reason: completely destroys hardcore

solution: really…fix it. and it must work even for torch fire

#5 — [exploit fix] drop barbs

problem: they crash every game they want to and there is no way to stop them, except not playing at all

reason: they d.e.s.t.r.o.y. pvp

solution: um, well…fix!

#6 — [fix fix] unlimited respecs

problem: respec is one thing, unlimited respec is another

reason: will kill fun, especially pvp

solution: limit respecs per char. limit it to 3, 10, 100…just limit it!

#7 — [monster fix] ubers

problem: ubers are uber easy

reason: life tap owns ubers with pretty much any build

solution: give ubers curse immunity (like possessed champion monsters)

There. Anyone else?

Bashiok drops in about fixing patch 1.13 bugs & issues:

Thanks. One problem we’re running in to with some reports at the moment though is that people are using slang terms for issues because they’ve been around for so long. We still need detailed steps on how to reproduce all bugs, especially long standing issues.
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