Breaking News: Third World of Warcraft Expansion (WoW): The Cataclysm !

Diablo 3 Dungeons is Epic and Unique

A battle.net player ask about Diablo 3 Dungeouns - Tristram Cathedral
Don’t get me wrong. D3’s first dungeon looks absolutely awesome. But if Tristram Cathedral with its vaulted ceilings and vast complexes is the first dungeon, then what about what’s to come? Will all the dungeons be incredibly elaborate and impressive? Will any be actual underground structures, or will all stretch off into the horizon? How does one handle dungeon “floors” in a set-up like that? Or will only the most important dungeons get the Cathedral treatment and become sprawling?
 

My issue is not about it being a cathedral. My issue is that with the first dungeon being so amazing and sprawling and epic, wouldn’t it make smaller dungeons look lacking?  

Bashiok answers regards Diablo 3 Dungeons unique and epic:

I think there’s a nice juxtaposition between the larger more epic dungeons and the others that may be less epic but have very specific tones and themes associated with them. When you step inside one of the more epic dungeons, like the Tristram cathedral (and considering its past, shouldn’t it be epic?) you immediately know you’re somewhere important. Somewhere that looks and feels magical in its presentation and lighting, as opposed to, say… a cave. Still cool! Caves are still awesome, but you probably don’t want magical purple and green lighting in a cave, it’s probably going to have a much different and subdued feel. If it’s a natural cave it may have light streaming in from cracks above, or if it’s a mine it might have lighting from lanterns. Much earthier and natural. Then you walk into some ancient tomb of a powerful wizard, oh crap, this place clearly has something else going on. The lighting is a bit unnatural, maybe some sickly greenish hues to set a theme and mood.

That type of theming adds a lot to keeping the scenery changing and interesting. If you’re just fighting demons against a grey or brown backdrop for hours and hours, days and days, maybe years and years… it gets boring. Interesting, themed, and contrasting scenery all help ensure visual longevity.

I think before too long we’ll have shown a nice cross section of the dungeon types and looks. It’s been too long staring at the one dungeon. Each one has a very unique look and feel, so it’s really cool going in to each one and having a total change of scenery. It’s all very exciting and we’re all looking forward to sharing it with you and seeing the fan reactions just as soon as it’s ready.

 

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Blizzards New Trademark: Third World of Warcraft Expansion (WoW): The Cataclysm

Blizzard Entertainment have registered the trademark Cataclysm, its related to World of Warcraft (WoW) third Expansion: The Great Sundering better known as the Cataclysm. (A Water Based WoW Expansion in the Maelstrom ) Which was a world event which reshaped Azeroth approximately 10,000 years ago at the end of the War of the Ancients..

800px-maelstwow

Relation to World of Warcraft: The Great Sundering

The Great Sundering, also known as simply the Sundering or the Cataclysm,WRPG 185, 211 was a world event which reshaped Azeroth approximately 10,000 years ago at the end of the War of the Ancients. This event was triggered due to the Well of Eternity being destroyed.

Prior to the Sundering, there was only one continent on Azeroth, referred to as Kalimdor. In the catastrophic explosion, eighty percent of the land mass was destroyed, leaving behind the major continents and scattered islands that are known today: Northrend, Kezan, the Eastern Kingdoms, and the remnant still referred to as Kalimdor.

The site of the Well of Eternity became a swirling vortex of power known as the Maelstrom.
 
Fanart of the Sundering
The concept of a sundering, or a world being reshaped, is a common theme found in fantasy. Tolkien described a reshaping of Arda, and lands lost to the seas in his writings, and the Dragonlance Dungeons and Dragons gameworld underwent the Cataclysm, where seas receded to the point that a coastal port town became landlocked. In David Eddings’ Belgariad, the dark God Kal Torak attempted to use a magic orb that had been used to shape the world in anger and split the world in two and mutilated himself, an event similar to the Sundering.

Rumors and discussions are leading to a conclusion that this is likely the name for World of Warcraft’s third expansion.

UPDATE:
The whole area could be related to Maelstrom and a water based expansion: via Isle of Kezan (Undermine) to Nazjatar which is described in the book World of Warcraft: Lands of Mystery.

Interview with Tom Chilton (WoW Game Director) from videogamer.com
On where the next expansion will be set: “I don’t think it has to be anywhere completely foreign yet. There are parts of the map that we have left ambiguous and unexplored. There are parts of Eastern Kingdoms and Azeroth that haven’t been filled out yet. Out there in the South Seas there are islands, there’s out where the Maelstrom is. There’s still quite a bit of land mass. We keep referring to the Emerald Dream, which is maybe not exactly in Azeroth but is sort of tied to it in some way or another. But there are definitely places in Azeroth itself that are close to home that haven’t been filled out yet so there’s more room for that sort of thing.”

The Interview also confirms the new water based expansion.

Read the full story about World of Warcraft: The Cataclysm Water Based Expansion

Blizzard’s Wryxian follow up a few days ago, at World of Warcraft Forums:

As you can imagine, a crocolisk like me is also rather keen on the idea of a water based expansion. But maybe I could be somewhat subdued by some particularly large and opulent fountains. Mmm waterrrr.. glug, glug, glug. *swims away with a blissful tail wiggle*

 

According to wikipedia Cataclysm means the following:
The cataclysm is the Greek expression for the Deluge, from the Greek kataklysmos, to ‘wash down’ (kluzein “wash” + kata “down”).[citation needed] and it has also been used to describe events such as the Flood, the destruction of Sodom and Gomorrah, and the tenth plague of Egypt. The modern usage of cataclysm is mostly confined to geological phenomena of high significance, such as the destruction of Pompeii, the Tunguska event, or the 2004 Indian Ocean earthquake.

Trademark registration of Cataclysm:

http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=77769023

http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=77769006

http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=77769019

UPDATE: Blizzard has possibly acquired the domain name wowcataclysm.com.

Discuss the following at our Forums here

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Next WoW Expansion “The Cataclysm” is Water Based (Maelstrom)

Alot of indications says that “The Cataclysm” is the next World of Warcraft Expansion, and it is water based, according to book World of Warcraft: Lands of Mystery, and Mealstrom.

The whole area could be related to Maelstrom and a water based expansion: via Isle of Kezan (Undermine) to Nazjatar which is described in the book World of Warcraft: Lands of Mystery.

Read the full story about the: World of Warcraft Expansion: The Cataclysm 

Ex-Community Manager, Katricia, said following on Wow forums on December 6, 2003:

Katricia: “I’m not sure which islands you are referring to so I’ll skip commenting on those at this time.

 

The team does plan on including content for the Maelstrom and are exploring the best ways to do this.”

~Kat

Blizzard’s Wryxian follow up a few days ago, at World of Warcraft Forums:

As you can imagine, a crocolisk like me is also rather keen on the idea of a water based expansion. But maybe I could be somewhat subdued by some particularly large and opulent fountains. Mmm waterrrr.. glug, glug, glug. *swims away with a blissful tail wiggle*

 The Maelstrom

The Maelstrom is the gigantic rift that was created when the Well of Eternity collapsed into itself during the Great Sundering.

From the Warcraft III: Reign of Chaos manual:

As the aftershocks from the Well of Eternity’s implosion rattled the bones of the world, the seas rushed in to fill the gaping wound left in the earth. Nearly eighty percent of Kalimdor’s landmass had been blasted apart, leaving only a handful of separate continents surrounding the new, raging sea. At the center of the new sea, where the Well of Eternity once stood, was a tumultuous storm of tidal fury and chaotic energies. This terrible scar, known as the Maelstrom, would never cease its furious spinning. It would remain a constant reminder of the terrible catastrophe… and the Utopian era that had been lost forever.

As things currently stand, the Maelstrom is a large storm only viewable in World of Warcraft on the world map where it sits between Kalimdor and the Eastern Kingdoms. Ship and zeppelin routes go out of their way to avoid the Maelstrom, for fairly obvious reasons. It is implied that the Maelstrom is slowly drawing the Broken Isles towards itself, and will ultimately destroy them for good.

At the center of the Maelstrom is a location known as the Eye. The empires of both the makrura and naga lie beneath it.

In Warcraft III, when Thrall’s fleet crashed, it made an emergency landing on an island near the Maelstrom where a group of trolls were fighting desperately against human colonists and murloc invaders. The island was destroyed (though not by the Maelstrom), with Thrall barely escaping.

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Diablo 3 include CAPTCHA check on battle.net

Diablo 3 include CAPTCHA check on battle.net 2.0:

Finally, someone at Blizz (karune) confirmed the reasoning behind why they chose to exclude lan and how bnet is going to address security issues. This is pretty much exactly what I’ve been saying for the past couple days. So stop fretting about CAPTCHA’s and LAN capabilities.


Q u o t e:
As mentioned by Rob Pardo in interviews, piracy is a serious problem and often times tie in closely with LAN. At the end of the day, we want the best for the community and fans that support our games, and having chunk of the community pirate the game actually hurts the community.

1) Pirated servers splinter the community instead of consolidating all players who love to play the game. Battle.net will bring players together in skirmishes, ladder play, custom games, and allow everyone the opportunity to share a common experience.

2) More people on Battle.net means more even more resources devoted to evolving this online platform to cater to further community building and new ways to enjoy the game online. World of Warcraft is a great example of a game that has evolved beyond anyone’s imagination since their Day 1 and will continue to do so to better the player experience for as long as players support the title. The original StarCraft is an even better example of how 11 years later, players still love and play this title, and we will continue to support and evolve it with patches.

We would not take out LAN if we did not feel we could offer players something better.

If I were to buy StarCraft II or any other title, I know the money I spent would be going to supporting that title. Personally, I would be upset that others were freeloading while others are legitimately supporting a title that has great potential and goals of making this title have ‘long legs.’

If you like a song a lot, buy it, and that artist will only come out with more awesome songs for you. If you like a game, buy it, and we will promise to constantly work to make the player experience better at every corner we can.

Support the causes you believe in (This is applicable to all things, not just gaming).
Don’t be a leech to society, innovation, and further awesome creations.


So just hold your horses and wait for more info on bnet 2.0:

 



 Q u o t e:
Looks like the trolls are back. Hope I was able to address some of the LAN concerns. Honestly, there isn’t much more to be said until we start talking about Battle.net 2.0, so if there are other threads about the recent Battle Report or press visit, going to divert some attention over there.

 

 

Bashiok replied regards Diablo 3 CAPTCHA check on b.net


Q u o t e:
All removing LAN support does is hurt legitimate buyers, pirates will have LAN and their free game.It might take them a while to reverse engineer it, but they WILL have it.


 
More so than overbearing/invasive anti-piracy measures that would affect everyone who buys the game regardless of how they’re going to play it instead of just those that may want a LAN feature? I would doubt it.
I don’t know a lot about it, Diablo III isn’t really facing the brunt of the Battle.net 2.0 features just yet, but I think that removing LAN in an attempt to avoid more severe anti-piracy measures is pretty cool. We’re saying “Hey, we’re pretty sure you’re going to love our game. The multiplayer is really the best part though. In order to get in on that that we’d just like to make sure you bought the game. Cool?”

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It’s Magic - The Diablo 3 Loading Screens

What Blizzard is really trying to do in Diablo 3 is really magic, read why:

Bashiok: There aren’t any loading screens. Personally I think it’s amazing and I don’t understand the magic the programmers have worked, but the game is instant or near instant. The same is true for initial game load. Start up the game, create a character, click a button and the game world shows up. No waiting and no real discernible pause. Mileage may vary slightly of course, but it would (from what I’ve seen) be in the realm of a second or two second pause at most.

 

 

Load stuff dynamically?

Bashiok: ITS MAGIC

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Future of D2 after patch 1.13

Bashiok explains in a bluepost about future of Diablo 2 after patch 1.13

Bashiok: After talking to the legacy producers we decided it might serve the community and the developers better to use [the questions] as a post-1.13 sort of “well what now?” approach… Please let people know that we’re waiting until after 1.13 is released to look at the future of Diablo II development and so we’re going to wait until then to answer any questions regarding it.

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Diablo 2 Patch 1.13 download PTR Very Close!

Bashiok says that a Diablo 2 patch 1.13 download PTR is soon available!

Read what he wrote on the Diablo II battle.net forums why Warcraft 3 Security warning delayed the Diablo 2 1.13 patch:

Warcraft III Custom Map Security Warning
We have identified an exploit that could allow malicious software to be spread through Warcraft III maps. We have applied a temporary fix to address this issue when playing on Battle.net, and we are working on a patch to permanently address the issue when playing on a LAN or playing single-player custom maps.

In the meantime, we recommend that players avoid downloading maps from unofficial sources or websites they do not trust—be aware that corrupted maps may share the same name as other popular maps. If you encounter custom maps that no longer function or other issues related to this fix, please post details below.

As a reminder, this is a serious issue we are working on, and we want to make Battle.net the best online service for gaming as possible. Please only post in this thread if you have constructive feedback to add in regards to this Warcraft III exploit.

Many of you are wondering what’s up with the patch and the ladder reset. While I’ve sprinkled some information around, it’s about time it was all mashed up in one easy-to-read location.

Bashiok explains in bluepost about The reason why Diablo II patch 1.13 was delayed:

The Story -
Once upon a time our internal legacy development teams wanted to put some much needed love into Diablo II. Diablo II doesn’t have tournaments with millions of dollars swirling about them, so it generally took a back seat to the patch development time of our other legacy titles. But one day the planets aligned, and it was finally time to give the old girl a new coat of paint and break a bottle of champagne over her bow with the release of a patch. This went well. Meetings were held, the community was involved and polled, and an extremely long list of ideas and changes was created. That list was then cut down to changes felt to be either necessary changes, or easily implemented to ensure development time was efficient. This also went well.

Not long after, the alarm bells sounded. The patch was progressing quickly, and the release was potentially imminent. Early on it was decided, and somewhat of a no-brainer, that a ladder reset with coincide with the patch release. With the patch progressing well, a potential release of two weeks was estimated, and as always this is the exact amount of forewarning given to players and the community before a ladder reset. An announcement was made quickly and immediately to ensure a full two week notice was given. There are many reasons for this standard two-week notice, not the least of which is that most players don’t understand the meaning of ladder and non-ladder, and how a reset affects their characters. Following any reset our support departments are flooded with issues related to the change of their characters, so we attempt to inform beforehand and avoid any unnecessary confusion.

This was all well and good, the community was excited, and the developers were having fun and enjoying being able to work on Diablo II again. Then, as it tends to do, reality struck. (Warcraft III Custom Map Security Warning ) Work had to be swiftly and immediately realigned and has and continues to be focused on addressing issues for a different title to resolve a very serious issue.

The D2 Patch Now -
The Warcraft III patch is now on the Public Test Realm (PTR) and testing is progressing. Once that patch is released work can shift back to Diablo II and the 1.13 patch, and we’ll be working to getting that patch up on its own PTR as soon as possible. This could be a matter of weeks. Once it’s up and in a testing state for all of you, it’s then going to be a matter of ensuring the features are good and it’s a solid patch. The more people we have testing the patch and providing valid feedback, the better the patch will be, and hopefully the quicker it will be released. So that’s my challenge to you. You’ve been waiting a long time, you want an awesome patch, you want a reset. To get all that, we need good solid testing and feedback, reproduction steps for bugs, detailed descriptions of issues or errors, etc. So once this goes live on the PTR, I expect some crazed-youruinedtheeconomy-testing.

Stay tuned about Diablo 2 patch 1.13 client download soon.

What you think? Discuss the Diablo 3 patch 1.13 at our Diablo 2 forums

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Diablo 2 Patch 1.13 Bring New Storyline to Diablo 3

There is a good chance of the new Diablo 2 patch 1.13 will bring news to the Diablo storyline, and what new will we find out before release of Diablo 3. It is certain that the patch 1.13 is targeted for release before Blizzcon 2009. Stay tuned about Diablo 2 patch.

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Diablo 3 - One Year Anniversary!

Hurray!

It’s been one year ago Diablo 3 was announced, the 28 july 2008, what exciting news will we hear about Diablo 3 next year?

Thank to our Diablo03x Community for the great support!

We Congratulate Diablo III One Year!

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BlizzCon 2009 Contest Article Winners Selected!

After evaluating all the BlizzCon 2009 contest articles we have found the 3 winners!

The winners are:

First Place:  Kana_li - The History of Recent Events (#15)

Second Place: RogueAppoc  - Big D… Maybe? (#10)

Third Place: Roskvape  - A New Era of Diablo Tactics (#6)

All other submitted articles can be found here

Diablo3x Team would like to thanks all the folks who joined our contest - and stay tuned for other contests later this year!

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